using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

[Serializable]
public class NeedResourceData
{
    public ResourceState resourceState;
    public int NeedResourceCount;
    public int CurrentResourceCount = 0;
    public Image Build_Resource_Number1;
    public Image Build_Resource_Number2;
}
